Michigan GT - Lost in the Warp Team Combat Patrol

Michigan GT - Lost in the Warp Team Combat Patrol

Postby tau4eva » Fri Oct 10, 2014 3:24 pm

http://michigangt.com/rules/lost-in-the ... ournament/

The Lost in the Warp Individual “Team” Tournament is a unique one-day, three-game event following the Michigan GT 40k Championship on Saturday night. This unique low-key event will highlighting interesting missions, friendly competition, beautifully painted armies and chance to team up with players you may have never met before. We want to provide a challenging and enjoyable event for all participants.
Army Construction Rules:
Armies will consist of 300 points or less, and must conform to the following Force Organization restrictions:
0-1 HQ
1-3 Troops (you MUST bring at least one Troop choice)
0-1 Elite
0-1 Fast Attack
0-1 Heavy Support
Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
No Special/Unique/Named Characters are allowed
Allies are not allowed
With the exception of Troops and models with the Swarm USR, no model can have more than 2 Wounds.
Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).


300 points is hard to build for. Tau cannot afford to bring their most important support unit, markerlights.

Time for twin-linking or just weight of fire I suppose...
+++ Tau Combat Patrol (300pts) +++
+++ 300pt Tau Empire: Supplement - Farsight Enclaves (2013) Roster (Unbound Army (Faction))) +++

Selections:

Tau Empire: Supplement - Farsight Enclaves (2013) (Unbound Army (Faction)) Selections:

+ No Battle Role (Elites) + (93pts)

* Stealth Team (93pts) (Codex: Tau Empire p100)
(Infiltrate, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (3pts) (*)
* Stealth Shas'ui (30pts)
Burst cannon, Stealth battlesuit (Shrouded, Stealth)
* Stealth Shas'ui (30pts)
Burst cannon, Stealth battlesuit (Shrouded, Stealth)
* Stealth Shas'ui (30pts)
Burst cannon, Stealth battlesuit (Shrouded, Stealth)


+ No Battle Role (Troops) + (129pts)

* XV8 Crisis Team (compulsory) (129pts) (Codex: Tau Empire p100)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (3pts) (*)
* Crisis Shas'ui (42pts)
Crisis battlesuit, Twin-linked missile pod (20pts)
* Crisis Shas'ui (42pts)
Crisis battlesuit, Twin-linked missile pod (20pts)
* Crisis Shas'ui (42pts)
Crisis battlesuit, Twin-linked missile pod (20pts)


+ No Battle Role (Heavy Support) + (78pts)

* XV88 Broadside Team (78pts) (Codex: Tau Empire p103)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (1pts) (*)
* Broadside Shas'ui (65pts)
Broadside battlesuit, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Missile Drone (12pts)
Missile pod

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40k: Tau, Blood Angels
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Necromunda: Delaque Gang
WM/H: Retribution of Scyrah, Circle Orboros
Bloodbowl: Humans
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